using System;
using WindowsGame.Library.Logger;
using log4net;

namespace WindowsGame.Logger
{
	public class WorkLogger : IGameLogger
	{
		private static readonly ILog log = LogManager.GetLogger(typeof(WorkLogger));

		public void Initialize()
		{
			log4net.Config.XmlConfigurator.Configure();
		}
		public void Write(String message)
		{
			log.Debug(message);
		}
	}
}